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begintextlibrary;

10 = "There is a grove of tall, weird fungi in this remote valley. Odd mold grows on the fungi stalks. It looks familiar. What a stroke of luck! It's a patch of graymold, a powerful ingredient in several varieties of healing potion.";
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16 = "You find a human compound out here in the mountains. It's well-guarded and has thick walls, necessities for survival in this harsh desert. A sign by the gate reads, _Anama only._";
17 = "";
18 = "The merchants in the villa have prepared for this event. Most of their guards run out and fight you. The rest help them grab their valuables and try to escape.";
19 = "";
20 = "You search the villa. You find some nice trade goods and finely crafted crystals, but the items of great value were taken by the fleeing merchants. Your brigandry results in a respectable haul, but you had hoped for more.";
21 = "";
22 = "A priestess emerges, inspects you, sees your Anama rings, and smiles. _Greetings, fellow followers of Ahonar!_ she says. _Come in!_ The gates open, and you enter.";
23 = "_I am Winona,_ she says. _Welcome to the Anama Magical Alternatives Research Compound._ As she speaks, you watch several of the Anama priests walking about, running errands. _We create items which act as substitutes for magic spells._";
24 = "She leads you to a small shop, filled with odd items. _Alas, we have no open positions here, but, since you belong to the faith, you can be one of the first to take advantage of our work. All of these items were made with holy power, not magic._";
25 = "_Would you like to purchase some of our goods?_";
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28 = "There is a walled settlement up here in the hills. It's full of humans, not troglodytes. Guards with plate mail and halberds guard the gates. They grip their weapons tightly as you approach. Time in these remote hills has taught them to be paranoid.";
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30 = "You enter the compound and Winona comes out to greet you. _Welcome back, friend. I hope you travel safely and spread the wisdom of Ahonar. Would you care to peruse our goods?_";
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34 = "When you approach, one of the guards opens the gate and goes inside. Beyond the gates, you see several beautiful, well-maintained villas. Soon, a merchant, wearing rich velvet robes, emerges to speak with you.";
35 = "_Welcome to our settlement! Unfortunately, this was the only place we could find in Valorim safe from the monsters everywhere. Wish I could invite you in, but we prefer to keep things as secure as possible. So we won't._";
36 = "_However, our safety and remoteness has caused some problems. We're running a little short on supplies, and we are loath to risk our guards by sending them out. We'll pay 25 coins for each bag of fine meal you bring us._";
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40 = "You try to make a deal but, when they see what sort of food you have, they shake their heads. _Sorry. You haven't got any fine meal. Your food is not adequate, I am afraid. We have very exacting tastes._";
41 = "Bidding you farewell, he returns to his fort. The guards close the gate and glower at you.";
42 = "";
43 = "A band of guards emerges from one of the villas and relieves you of all of your sacks of fine meal. One of the merchants gives you a sack of copper and silver coins. After a quick count to verify you haven't been cheated, you move on.";
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47 = "You see a small group of troglodytes in the distance. You try to move closer to see what they are doing, but they flee the moment they see you.";
48 = "These scouts must be under orders to leave humans alone. As long as the war with the giants rages, they won't waste their efforts on mere humans.";
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51 = "You meet a patrol of Empire soldiers. They are wandering around looking for troglodytes. When they see you, they try to speak with you, but their exhaustion prevents any useful conversation.";
52 = "After exchanging grunts and incoherent mutterings with them for a few minutes, you move on.";
53 = "";
54 = "You meet a patrol of Empire soldiers, wandering around looking for troglodytes. They are exhausted. Incredibly exhausted. That, and the fact that they have never seen a slith before, leads to a very ugly misunderstanding.";
55 = "They look at you, shout, _Look out! A demon!_ and attack.";
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